ALPHAv0.04
Law

Law

Easy to pick up and scary to face, with sharp pokes, fast panic buttons, and stagger pressure that snowballs once it lands.

RushdownPokingPressureCounter-hit i

Key Moves

df+1

Mid poke to harass the opponent; df+1,2 extension is for punishment.

df+2

Launcher that whiffs on crouching opponents, but solid as a keepout button and for punishing mistakes.

f+1+2

Mid counterhit launcher for pressure. Shift into crouch with f+1+2~D to access quick options like ws+4~F.

1+2(and heat on 1+2)

Unsafe mid counterhit launcher, mostly used as a guaranteed follow-up after certain knockdowns. In heat it becomes a safe normal-hit launcher and shines in neutral.

db+3 and d+4then3

Low pokes to harass opponents that stand block too much.

DSS(d+1+2)and transitions

Many of Law's moves shift into DSS by holding forward, often improving frame advantage. Learn the stance options to use these transitions for pressure and mixups.

FC dfthendthendf+3

Slide attack at the core of his full crouch mixup. Crouch next to the opponent when you read defense, then mix this low with ws+2 or other safer options.

Overview

TBD

Strengths

TBD

Weaknesses

TBD

Game Plan

TBD

Defense

TBD

Punish guide

TBD