ALPHAv0.04
Law

Law

Easy to pick up and scary to face, with sharp pokes, fast panic buttons, and stagger pressure that snowballs once it lands.

RushdownPokingPressureCounter-hit i

Most Important

  • df+24thenu+3fthenf+42fthenf+2then3Tornado4then3~FDSS f+4
  • advanced staple4thenu+3(dash)4then3~Fuf+2(dash)1+2Tornado4then3~FDSS 4

More Combos

  • SS3+44thenu+3fthenf+42fthenf+2then3Tornado4then3~FDSS f+4
  • (b+2,3)41+2Tornado(sidestep left)(d+1+2)DSS 3b+2then3then4~FDSS f+4
  • UF+4uf+14thenu+3fthenf+41+2Tornado4then3~FDSS f+4
  • UF+4then3(sidestep left)(d+1+2)DSS 3b+2then3then4~FDSS f+4
  • heat onuf+3~F4thenu+3df+1then2df+1then2fthenf+41+2Tornado4then3~FDSS f+4

Counter Hit

  • CH1+2(or heat on 1+2)4thenu+3b+2then3then4~FDSS f+4
  • CHdf+4then34thenu+3b+2then3then4~FDSS f+4
  • CH4then3~FDSS f+2df+1then21+2Tornado4then3~FDSS f+4
  • CH4then3then4~Fuf+2fthenf+41+2Tornado4then3~FDSS f+4
  • CH4thenu+32fthenf+41+2Tornado4then3~FDSS f+4

Wall Combos

  • 4then3~FDSS f+3
  • b+2then3thend+4
  • f+3then1~FDSS 1+2

Wall Carry

  • Use d+2then3 afterTornadofor mid stances and df+1then2 or uf+2 when closer to the wall.

With Tailspin

  • 1+24then3~FDSS f+3
  • b+2then3then4~FDSS 31then2then2then1+2(delay last hit)

Heat Burst Ender

  • AfterTornado you can end with df+1then2 into adashandheat burstto extend your combo for more wall carry.

Wall / Floor Break

  • DSS f+3 can be used to break walls and f+1+2 forFloor Break