ALPHAv0.04
Paul

Paul

Simple and terrifying. Huge guesses, rewarding punishers, and some of the scariest wall damage in the game.

GambleWall gameMix-upPunishment i

Key Moves

df+1 and WSthen1then2

Both mid pokes shift to backsway by holding back. Mix options to keep opponents guessing; empty backsway evades certain retaliations.

DPD df+4 and dthendfthenfthen3

Long-range lows for approaching and mixing the opponent.

df+2

Safe mid launcher for whiff punishment or keeping opponents from approaching.

f+1+2

Slow mid for pressure; can shift to deep dive by holding df.

dthendbthenbthen4

Homing high and keepout move; launches on counterhit and outranges df+2.

db+2

Hits opponents off the ground.

fthenf+2 series

Approach attack with many follow-ups and cancels. During heat, gains a very safe extension in f,f+2,1+2.

Overview

TBD

Strengths

TBD

Weaknesses

TBD

Game Plan

TBD

Defense

TBD

Punish guide

TBD