Overview
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Strengths
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Weaknesses
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Game Plan
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Defense
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Punish guide
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Both mid pokes shift to backsway by holding back. Mix options to keep opponents guessing; empty backsway evades certain retaliations.
Long-range lows for approaching and mixing the opponent.
Safe mid launcher for whiff punishment or keeping opponents from approaching.
Slow mid for pressure; can shift to deep dive by holding df.
Homing high and keepout move; launches on counterhit and outranges df+2.
Hits opponents off the ground.
Approach attack with many follow-ups and cancels. During heat, gains a very safe extension in f,f+2,1+2.
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