ALPHAv0.04
Paul

Paul

Simple and terrifying. Huge guesses, rewarding punishers, and some of the scariest wall damage in the game.

GambleWall gameMix-upPunishment i

Most Important

  • df+24df+43then2~B backsway 1+2Tornado(df+3+4)DPD df+1fthenfthenf+2
  • b+33df+43then2~B backsway 1+2Tornado(df+3+4)DPD df+1fthenfthenf+2
  • uf+3then4df+43then2~B backsway 1+2Tornado(df+3+4)DPD df+1fthenfthenf+2
  • low parrydthendfthenfthen1df+4d+4then2:1+2

More Combos

  • fthenf+4WSthen3df+43then2~B backsway 1+2Tornado(df+3+4)DPD df+1fthenfthenf+2
  • (f,f+2)23df+43then2~B backsway 1+2Tornado(df+3+4)DPD df+1fthenfthenf+2
  • dthendfthenfthen14df+43then2~B backsway 1+2Tornado(df+3+4)DPD df+1fthenfthenf+2
  • dthendbthenbthen1+2dthendfthenfthen1df+43then2~B backsway 1+2Tornado(df+3+4)DPD df+1fthenfthenf+2
  • dthendfthenfthen1+2dthendfthenfthen1df+4d+4then2:1+2
  • heat onuf+2~Fdthendfthenfthen1df+43then2df+43then2~B backsway 1+2Tornado(df+3+4)DPD df+1fthenfthenf+2

Counter Hit

  • CHdthendbthenbthen4dthendfthenfthen1df+43then2~B backsway 1+2Tornado(df+3+4)DPD df+1fthenfthenf+2
  • CH(df+3)4(dash)dthendbthenbthen3then2then1Tornado(df+3+4)DPD df+1dthendfthenfthen2

Wall Combos

  • 3then2d+1+2
  • 1dthendfthenfthen2

Wall Carry

  • After DPD df+1 it's often possible to use fthenf+2:1 for wall carry

With Tailspin

  • dthendfthenfthen3+4Tornado3then2d+1+2
  • b+1then2Tornado1dthendfthenfthen2
  • dthendbthenbthen3then2then1Tornadodthendfthenfthen2(low wall hit)

Heat Burst Ender

  • AfterTornado DPD df+1 intoheat burstto extend the combo You can also follow with dthendfthenfthen2~F into dthendfthenfthen2 for max damage.