19 / 19
Most Important






~
backsway 
(df+3+4)DPD 











~
backsway 
(df+3+4)DPD 











~
backsway 
(df+3+4)DPD 





- low parry








:
More Combos


WS



~
backsway 
(df+3+4)DPD 





- (f,f+2)





~
backsway 
(df+3+4)DPD 













~
backsway 
(df+3+4)DPD 
















~
backsway 
(df+3+4)DPD 

















:
- heat on

~











~
backsway 
(df+3+4)DPD 





Counter Hit
- CH











~
backsway 
(df+3+4)DPD 





- CH(df+3)
(dash)





(df+3+4)DPD 





Wall Combos
Wall Carry
- After DPD

it's often possible to use 

:
for wall carry
With Tailspin




























(low wall hit)
Heat Burst Ender
- After
DPD 
intoheat burstto extend the combo You can also follow with 


~
into 


for max damage.