Overview
TBD
Strengths
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Weaknesses
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Game Plan
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Defense
TBD
Punish guide
TBD
Mid poke to harass and check situations; tracks sidestep right decently.
Quick low pokes to harass the opponent.
Safe mid counterhit launcher for fishing combos up close; ws+2 is the crouching alternative.
Risky low that launches on counterhit. Calls out power crushes and high strings, and doubles as a midrange keepout tool.
Mid and low approach tools. f,f,f+2 shifts to IAI by holding down (and combos on counterhit); f,f,f+1+2 shifts to IAI automatically.
High projectile for controlling mid and far range.
For okizeme: IAI d+2 hits grounded opponents; IAI d+1 and IAI d+1+2 set up simple mixups.
TBD
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