GiantDojoALPHAv0.01
Victor

Victor

Victor - range/mixup. Tools include i15 launcher, CH-launch low.

rangemixup

Key Moves

df+1

Mid poke to harass the opponent and check situations. It has decent tracking against sidestep right.

d+4 d+3

Quick low pokes to harass the opponent.

1+2

Safe mid counterhit launcher to fish for combos at close range. ws+2 is an alternative from a crouching position.

db+4

A risky low that launches on counterhit. You can use it to call out power crushes and high strings, but as a keepout tool as well from midrange.

fthenfthenf+2 and fthenfthenf+1+2

Mid and low approaching moves. f,f,f+2 can shift to IAI by holding down, while f,f,f+1+2 automatically shifts to it. On counterhit, f,f,f+2 also leads to a combo.

dthendfthenfthen2

High projectile that can be used to control the mid and far range.

IAI stance

When used for okizeme, IAI d+2 is a good option to hit grounded opponents, while IAI d+1 and IAI d+1+2 can be used for simple mixups.

Overview

TBD

Strengths

TBD

Weaknesses

TBD

Game Plan

TBD

Heat

TBD

Defense

TBD

Punish guide

How to beat them. The Frame Data tab in Punish mode shows per-move counter hints; the sections below are pulled straight from this character’s frame data so you can drill specific punishes.

Punish on block

Launch on block (-15 or worse, use your i15 launcher):

  • IAI.d+1+2 -29 on block (low)
  • db+4 -26 on block (low)
  • hFC.1+2 -23, -13 on block (low)
  • b+1+4 -21 on block
  • u+1+2 -20 on block
  • uf+4 -19 on block

Standing string punish (-14 to -13, df+2 / i14 launcher):

  • H.2+3 -14 on block
  • df+2 -14 on block
  • f,f,F+1+2 -14 on block
  • ws3 -14 on block
  • d+3 -13 on block
  • d+4 -13 on block

Jab punish (-12 to -10, fast string starter):

  • 2 -12 on block
  • IAI.4 -12 on block
  • PRF.1 -12 on block
  • f+2 -11 on block
  • db+3 -11 on block
  • f+4 -10 on block

Duck these highs

Every high in Tekken loses to a crouch, but these are the ones worth committing to:

  • db+3 (i19, high, -11 on block, launcher)

Step their linear strings

The data doesn’t flag specific step weaknesses for Victor. As a default, sidestep-left against right-hand attacks (2, df+2 style) and sidestep-right against left-hand attacks; their homing moves (if any) are listed under Key Moves.

General notes

  • Block low and wait. Lows in the data without a CH launch (above) give frames but no combo.

Stance handling

Victor threatens these named stances. Each block shows the launcher, mid, low, and any options that are negative enough to punish on block.

IAI (13 moves):

  • Launcher: IAI.d+1 (i18, mid, ┬▒0 on block, launcher)
  • Mid threat: IAI.1 (i13, mid, -9 on block)
  • Low option: IAI.4 (i18, low, -12 on block)
  • Punishable on block: IAI.d+1+2 (i20, low, -29 on block); IAI.3 (i17, mid, -13 on block); IAI.4 (i18, low, -12 on block)

PRF (8 moves):

  • Mid threat: PRF.2 (i12, mid, -8 on block)
  • Low option: PRF.1 (i19, low, -12 on block)
  • Punishable on block: PRF.1 (i19, low, -12 on block)