ALPHAv0.04
Victor

Victor

Teleports and sword pressure all over the screen, with a tool for every situation and the punishment to back it.

MobilityPressureMix-upPunishment i

Most Important

  • df+2df+4then2IAI 2Tornadodf+4then2IAI 4then2db+1then1~FPRF 1+2
  • uf+4WSthen2df+4then2IAI 4then2db+1then1~FPRF 1+2

More Combos

  • fthenf+2df+4then2IAI 2Tornadodf+4then2IAI 4then2db+1then1~FPRF 1+2
  • db+3WSthen2df+4then2IAI 4then2db+1then1~FPRF 1+2
  • heat ond+2~Fdb+1then1df+4then2IAI 4then2db+1then1~FPRF 2then2IAI 2Tornadob+3then1

Counter Hit

  • CHdb+4WSthen3then2Tornadodf+4then2IAI 4then2db+1then1~FPRF 1+2
  • CHfthenfthenf+2df+4then2IAI 4then2db+1then1~FPRF 2then2IAI 1then2then2
  • CHfthenfthenf+2~DIAI 4then2db+1then1~FPRF 2then2IAI 4then2db+1then1~FPRF 1+2
  • CHIAI(4)2df+4then2IAI 4then2db+1then1~FPRF 2then2IAI 1then2then2

Wall Combos

  • 4then3then2(delay last hit)
  • df+3then4then2
  • 1f+4then2~D(IAI okizeme)

Wall Carry

  • If necessary you can swap out PRF 1+2 for PRF 2then2

With Tailspin

  • d+1+2f+2then2then1then1
  • fthenf+2Tornadodf+3then4then2
  • d+1+21uf+1then1~F(PRF okizeme)
  • fthenf+2Tornado1f+4then2~D(IAI okizeme)

Heat Burst Ender

  • You canheat burstafter db+1then1~F to extend your combo.

Wall / Floor Break

  • Use fthenfthenf+2 to break the wall and d+2 or f+1+2 forFloor Break