Overview
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Strengths
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Weaknesses
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Game Plan
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Defense
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Punish guide
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High-crushing mid poke; hold back to shift into RDS or HYP, or hold forward to cancel the stance transition.
Long-range counterhit launching low; stuffs midrange keepout and approach attempts.
Quick low poke that shifts to RDS.
Homing high that catches sidestep on your approach and some okizeme; guaranteed follow-ups on hit.
High attack to start HYP stance offense; launches on counterhit.
Short-range homing mid that shifts to RDS; has a low extension that discourages retaliation on block.
Approach tool that shifts to AOP; launches on normal hit, plus on block.
Highly evasive stance to build setups around. Use pushback from moves like db+1 or 1,2,1 to enter AOP and bait whiffs; experiment with other ways to limit the opponent's effective movelist.
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