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More Combos






RDS 



AOP 

(dash)





RDS 

(dash)
AOP 

(dash)


- HYP
WS
~
(hold)

RDS 

(ub+1+2)HYP
(dash)



AOP 






RDS 

(ub+1+2)HYP 


HYP 
- RDS


RDS 

RDS 

(dash)

AOP 

(dash)


- heat on

~






RDS 

(ub+1+2)HYP
(dash)


- heat onCH(f,f+1)
RDS 



RDS 

(ub+1+2)HYP
(dash)


Counter Hit
- CH







RDS 

(ub+1+2)HYP
(dash)


- CH

RDS 



RDS 

(ub+1+2)HYP
(dash)


- CH


HYP 
Wall Combos






~
HYP 
- heat on



RDS 


Wall Carry
- You can use


to carry from mid distances or 
for short ones.
With Tailspin










~
HYP 

heat on


RDS 


Heat Burst Ender
- After
follow with(ub+1+2)HYP
then(run)
and follow with aheat burstto extend your combo.
Wall / Floor Break
- Use
for floor breaks and 
to break walls.